Patch 2.1.18
Antique CuirassDefense
  • +920 Extra Max HP
  • +40 Extra Physical Defense
  • +4 HP Regen

Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).

Ares BeltDefense
  • +600 Extra Max HP
Athena's ShieldDefense
  • +900 Extra Max HP
  • +48 Extra Magic Defense
  • +2 HP Regen

Shield: Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3s (including the damage that triggers the effect). Regains this effect 5s after leaving combat.

Black Ice ShieldDefense
  • +20 Extra Physical Defense
  • +20 Extra Magic Defense

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 4, up to 20.

Blade ArmorDefense
  • +20% Crit Damage Reduction
  • +80 Extra Physical Defense

Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30 (+0.02 Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1s.

Brute Force BreastplateDefense
  • +800 Extra Max HP
  • +20 Extra Physical Defense
  • +10% Cooldown Reduction

Brute Force: Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4s, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Chastise PauldronDefense
  • +900 Extra Max HP
  • +40 Extra Physical Defense

Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s.

Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2s. This effect has a 60s cooldown.

Cursed HelmetDefense
  • +1200 Extra Max HP
  • +20 Extra Magic Defense

Burning Soul: Deals (+0.012 Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions.

Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3s. Stacks up to 3 times.

Dominance IceDefense
  • +40 Extra Physical Defense
  • +40 Extra Magic Defense
  • +5% Movement Speed

Fortress Shield: For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40.

Lifebane: Reduces shield and HP Regen of nearby enemies within 5 units to 60% of normal for 1s.

Dreadnaught ArmorDefense
  • +30 Extra Physical Defense

Deter: When hit by a skill, reduces the attacker's Physical Damage by 4% for 2s (this effect stacks up to 3 times).

Guardian HelmetDefense
  • +1800 Extra Max HP
  • +20 HP Regen

Recovery: After 5s out of combat, recover (+0.025 Total HP) HP per second.

Defender: Upon taking more than 500 damage in a single instance, recover 30 (+0.003 Total HP)% HP from the excess damage beyond that amount.

Healing NecklaceDefense
  • +4 HP Regen
Hero's RingDefense
  • +150 Extra Max HP
  • +5% Cooldown Reduction
ImmortalityDefense
  • +850 Extra Max HP
  • +15 Extra Physical Defense

Immortal: Resurrect 2.5s upon death and get 16% HP and a shield that can absorb 150(+70*Hero Level) damage. Shield lasts 3s. This effect has a 210s cooldown.

Leather JerkinDefense
  • +14 Extra Physical Defense
Magic Resist CloakDefense
  • +14 Extra Magic Defense
Molten EssenceDefense
  • +540 Extra Max HP

Burning Soul: Deals (+0.006 Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions.

OracleDefense
  • +850 Extra Max HP
  • +20 Extra Physical Defense
  • +20 Extra Magic Defense
  • +10% Cooldown Reduction

Bless: Received Shield and HP Regen effects are increased by 25%.

Queen's WingsDefense
  • +750 Extra Max HP
  • +30 Adaptive Attack
  • +10% Cooldown Reduction
  • +10% Spell Vamp

Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3s and reduces skill cooldowns by 2s. The effect has a 60s cooldown.

Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Radiant ArmorDefense
  • +950 Extra Max HP
  • +40 Extra Magic Defense
  • +12 HP Regen

Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5s, up to 6 stacks (can only gain 1 stack(s) every 0.4s).

Rock PotionDefense

Increase power: Upon purchase, grants 500 Max HP and 5% Damage Reduction for 120s.

Silence RobeDefense
  • +540 Extra Max HP
  • +23 Extra Magic Defense
Steel LegplatesDefense
  • +35 Extra Physical Defense
Thunder BeltDefense
  • +600 Extra Max HP
  • +15 Extra Physical Defense
  • +15 Extra Magic Defense
  • +20 Movement Speed

Thunderbolt: Every 4s, the next Basic Attack deals 50 (+1 Extra Physical Defense) (+1 Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. This effect is reduced to 50% for Marksmen and Mages.

Vitality CrystalDefense
  • +230 Extra Max HP

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