Patch 2.1.18
Aurora

How to dominate with the Ice Queen; Aurora

oleh A***. Patch 2.1.18

Aurora relies on Magic Power for longer stun, and distance to properly use her in matches. Take advantage of her passive to make a last resort outplay or to escape.

๐Ÿ“– Gambaran Keseluruhan

As an Aurora user, I found myself rather drawn to this Ice Queen. She is severely underrated and underestimated. Having great Damage and Control skills but lack Mobility typically make this mage more susceptible to deaths but grands insane comeback capability with its Passive allowing Aurora to restore a moderate amount of HP to try outplay the enemy.

๐Ÿ’ช Kekuatan

Having burst potential, enemy poking, and ridiculous arount of stun that rivals tanks. She is great for targeting backlane heroes with her range-stun skillsโ€”effectively on Marksman, Mages, and Support.

โš ๏ธ Kelemahan

Her skills have such high cooldown makes her hard to have a proper fight with her opposing enemy in lane. Not to mention her skill relies on ranged attack which make her very vulnerable to melee heroesโ€”often making her activate her passive unfortunately.

๐Ÿ—บ๏ธ Rancangan permainan

Early

Follow your Jungler to their first target, make sure to have your First skill and dump it to the creep to help them with their Jungling. Make sure to keep your distance from your opposing enemy. You can also Poke-bully them if you are confident enough at least. Rotate to any other lane that struggles against their enemy. Especially Gold if necessary.

Semi-Mid Game

Always assist your Jungle with the turtle. You should have your ultimate ready by then. Position yourself at the middle between your enemies and allies. Use your stuns especially to the enemy Jungler; note that you should still have your passive and flicker ready. This is the time where you are the dominator of the fight, you have the stun and damag, and set that enemy roamers still leveling up for. Be alert of the EXP laners.

Mid Game

This is the time where you should rotate frequently to other lane. As a Mage. You're the second roamer of the team.

Semi-Late Game

Be present to contest lord of your team can. Always make use of your ultimate at times where the enemy lord is at a low HP. This Ensures the core will be stunned, along with other enemies to try and secure the lord.

Late-Game.

Your build should be maxed out. Join teamfights. Protect your teammates when chased. Stun and Poke and Damage all you can. Enemies are typically are scared of Aurora this state of the game ba use of the Stun.

๐Ÿงฐ Burst and Stun

Arcane Boots Genius Wand Lightning Truncheon Blood Wings Divine Glaive Holy Crystal

This set works best if you want to easily kill your enemies and stun them for 5-8seconds long. Easily rivaling a Tank's stun. - Make sure to be aware of the high skill cooldown. You could always sell the boots in the late game for another Holy Crystal. - You can also change Blood Wings for Winter Truncheon or Immortality once you lost your passive.

๐Ÿงฐ Cooldown and Support

Magic Boots - Dire Hit Enchanted Talisman Glowing Wand Blood Wings Winter Crown Holy Crystal

If you are more onto Poking and Damaging your enemies for your teammates. This build work wonders if you use it right. It has capability to spam Poke and Stun acting like a Tank-setter but a bit squishy.

๐Ÿงฐ My Personal Build

Arcane Boots Glowing Wand Blood Wings Lightning Truncheon Divine Glaive Holy Crystal

Since many heroes nowadays are mostly Sustain and Healers. This build make sure those pesky heroes do not benefit much to recovery.

๐Ÿ’  My Personal Emblem set.

Mage Rupture Wilderness Blessing Impure Rage

Personally, this is my emblem. - l recommend Rupture for it provides Magic Penetration to not worry about enemies' Magic defense much. - You can use Wilderness Blessing to rotate around the map faster. - Impure Rage for extra damage and mana recovery.

๐Ÿ’  Cooldown and Support

Mage Inspire Wilderness Blessing Impure Rage

This is my build when I use Aurora as a roamer. - Inspire for cooldown and mana recovery. - Wilderness Blessing for rotation. - Impure Rage for extra damage and mana recovery.

๐Ÿ’  Burst and Longer Stun

Mage Thrill Weapons Master Lethal Ignition

If you're into burst and long stun Aurora, this build is for you. - Thrill for more Magic Power due to its Adaptivity. Can still be change to Rupture if you want to have magic penetration. - Weapons Master to accumulate more Magic Power from Emblems, Equipment, and Talents. Or change to Master Assassin if you want to burst while relying on Ambushing enemies. - Lethal Ignition for damage overtime after bursting an enemy. Or change to Impure Rage for extra damage and mana recovery.

โœจ Battle spell

Flicker

I recommend Flicker to balance her lack of mobility. It also provide great counter and outplay capabilityโ€”for easy distance from melee heroes and gapping close with long range heroes since her skills are medium range at best.

๐Ÿค Terbaik bersama

Ixia

Having a wide Stun and Wide continuous range of damage that burst enemies all together sounds incredibly good for you and bad for enemies.

Hanabi

Wide Stun along with Continous damage sounds like a nuisance for enemy but good synergy for your ally.

Fredrinn

Your aim is to protect at all cost. Stun and Poke enemy which saves time for Fredrin to recover and prevent him from being stunned all together.

Barats

Same as Fredrin's: Your aim is to protect at all cost. Stun and Poke enemy which saves time for recover and prevention from being stunned all together.

Joy

You stun the enemy, Joy comes and burst them down. It compensate for Joy's lack of crowd control and to prevent enemies from escaping.

Ling

Continues damage, hard escape, and fast burst. You stun the enemy, Ling will finish the job.

Yi Sun-shin

Good combination, but lacks AOE burst capability.

Freya

You stun the enemy long enough, Freya will come swoop by and chip those HP down in a few hits.

Fanny

It's very effective if your ally Fanny knows how to use the stun to burst the enemies down.

Karina

Your stun act as a poke to chip enemies' HP. Giving chance for Karina to finish it with her fast, precise skills and massive damage.

Alice

You stun the enemy, she comes in with a second stun. It's not enough to kill them all at once, but gives enough time for allies to respond.

Mathilda

Great help to compensate for Aurora's lack of mobility.

Atlas

Two Icy Heroes together. Enemies are good as Ice once you successfully conceived a combo together.

Carmilla

Makes you easily burst enemy down, locking them in place, and prevent them from escaping.

Minsitthar

Good if you're up against mobility heroes with dashes. Especially assassins. Gives you the chance to lock them down.

Tigreal

Tigreal charges, you follow. Same as Atlas. Double stun and Burst damage is dangerous.

Novaria

Makes you easily stun enemies with increased hitbox. Also makes the map safer because of Novaria's visions.

Sora

Having Stun and Burst is an insane combo, and Sora is the hero for that. Locking enemies in place makes a allies respond faster.

Yu Zhong

Makes You Zhong a menace. Helping him stack passive faster and chip down enemies.

Lapu-Lapu

Same as You Zhong. You lock enemies in place, he do the Burst.

๐Ÿ›ก๏ธ Berhati-hati dengan

Lukas

Since Aurora rely on ranged attacks. Lukas is a nightmare for Aurora, having control immunity just makes it harder.

Wanwan

Can closed the gap to Aurora and stun removal. Wanwan can easily take down Aurora.

Hanabi

Just make sure Hanabi has no barrier/shield left. You can easily take her down, or else she'll have immune immunity.

Joy

Prevent Joy from dashing or moving once Ultimate is activated, or else she'll be the one to eliminate you.

Barats

Once Barats has his passive stacked, along with the right equipment. Aurora is completely useless against him.

Hanzo

A lock damage. It makes Aurora hopeless against attacks without assistant from others.

Hayabusa

Make sure you have Flicker ready, or someone to share damage with. Hayabusa can easily escape once he burst you down.

Diggie

This Hero is Aurora's nightmare. Can easily counter your skills, rendering you useless.

Zetian

Long range fight is not Aurora's specialty.

Zhuxin

Share to catch, slightly longer range than Aurora, and stun and poke ability that can be irritating.

Cecilion

Another long range Mage that makes Aurora vulnerable. You can still put in a fight if you managed to get close to Cecilion.

Kadita

Can easily get closed to Aurora with Kadita's control immunity and have insane burst.

Lylia

Hard to catch, can easily escape your stun, and insane continuous damage.

Kagura

Unpredictable, stun removal, long range. Can give Aurora a hard battle.

Gusion

Unpredictable and target lock capability. A Midlaner that closes the gap and burst capability is Aurora's bad match against.

Top up Diamond

Panduan ditulis oleh pemain MLBB Academy. Data daripada Rone Arena ยท Data peminat tidak rasmi, tidak bergabung dengan atau disokong oleh Moonton. Mobile Legends: Bang Bang ialah tanda dagangan Moonton.